matt May 21, 2020 @ 7:18pm. There's only so much that you personally have to do, but most of it can be handled by the AI. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or. So lets say a Railgun does 1000 damage. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. End game is just boring. And, to be honest, it is still too good (or mining is too bad). It's about 30M per factory, and you're looking for insane damage turrets - ones that hit 50-60K per slot. The same applies to things like poison, shocked, stunned, burned, etc. Efficiency is an important stat, as is damage. I have a question about damage types. Your mining fighters should be made of avorion so you can mine everything i got 120 - 90% eff av fighters plus they have a eff bonus most systems i can clear of all ore in minutes,i would never buy a fighter form eq dock make your own they are better. Asteroids stop taking damage, objects move and then abruptly jump. 0. Then in the map screen, hold shift and click mine sector-refine. or. Ofcourse much better damage with some of them. Set the Factory to fetch goods from your connected stations, and disable the buying goods options. You can get some that disable shield. 2) keep looking for better Turret factories. Not really no. 4. Gotta look at Pulse Cannon damage in a different manner. 10. Originally posted by Chaka Khan: Originally posted by DreadZep: yes. As seen in the above image, parts of the. If I look at the weapon attributes, I get damage of 5. Arsenal Extensions. Obviously there are different types with different characteristics, but when comparing two weapons of the same type it can get confusing. (Note, detailed information on the scouting command can be found in the game LUA files at. 0. typically use Anti-Matter torps as they require no speed up time. . Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. 4 and shield damage of 5. Mining lasers can only obtain resources for one tier higher than themselves; an iron laser can only obtain resources for iron and titanium. 3. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. The odds of a rarity increase are 20% per turret used. Some status effects bleed through even if you have subspace protection and request that you have a hull made of particular types of material or above. Avorion Version 1. I've been running rift missions almost exclusively for a couple of weeks now and there a few annoying things that would be nice if addressed. For information about turret mechanics, including damage and hit chance, see Turret mechanics. The higher the rarity, the more points you have to spend on fighter stats. was very happy to find out my stuff still there for me to pick up. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. You can get unique weapon drops from boss enemies. It will only activate when you talk to it while a XSTN-K module is installed, otherwise it will be unresponsive and mostly invulnerable. But I. Your difficulty level heavily determines enemy strength. Being exceptionally. Avorion is the only game i know of which calculates damage. To use the Salvaging Laser, simply attach it to a ship by pressing the Build Key and placing the turret on your ship. dohbob • 5 hr. (e. 7th Tier Resource. 4 and shield damage of 5. Along with that, the level you are at probably has most pirate gens with resistances against electric damage so maybe try to mix up your damage output types. But I. I have a question about damage types. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. With pulse guns and 90%ish pass through, sometimes enemies died before shields were fully down. For recharging batteries, you also need excess energy generation. Alternate Fighter blueprint. Is the fact that one is avorion make it better? like mining turrets? that reduce damage on higher resources? Basically what i am asking is, is the DPS the only thing that matters or the. Salvaging was nerfed a few patches back, it was far too effective. Like just slow. 0. This resource is found on the outskirts of the galaxy. g. 0 and the shield damage multiplier is 1. Hello, I can confirm this. 4. 4. amount of damage done to an object on collision, from 0 to 1. I find it hard to know which weapons to mount on my ship. 1- I made two stations with lots of assembly blocks and hangars so they could produce fighters. 931 Iron: 1. 4. Most enemies take one shot to kill. The other has constantly increasing demands for more sgt/lt/etc personnel as new fighters are produced, and morale crashes. The selected blocks function is meant to be used with the replacement function. 16. Shield damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. End-game (Ogonite, Avorion) ship agility seems to average around 0. But I. Desc: Provides set of server-side commands for use of administrators and players. Late game seems to be railgunland, accuracy, range, burst damage, they have everything. "Hardcore" motherships and dreadnoughts are the most dangures enemys ;). Make these from turret factories that you create near the center of the galaxy. Star Citizen Gameplay. Server Mod: Avorion Commands Package. I have a question about damage types. It Multiplies sector damage values by 75. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. 4 slots, 5 block penetration, hull damage bonus somewhere from 1. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. It has all the usual space sim stuff: You can mine asteroids. Armor Block. Select a ship and then one of the operation icons to get started. gamepedia. in the mean time i managed to die to collision several times. It all groups blocks for purposes of calculating overall damage resistance and augmentations. Get some r-type miners and good size cargo gold. If there is none, they can use the drone, as it has two mining lasers equipped. /port [value] listening port of the server Default: 27000. if you. High damage chainguns are good with a decent rate of fire, for consistent damage output, and you can often enough find them with decent %chance to penetrate shields. You can also directly follow the developers @koonschi and @qui_sum. 4, hull damage of 5. Pirate encounters now respawn after 24h of playtime (newly discovered only). Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. S. File Size . During the Boss-fight the ship opens multiple wormholes, with an anouncement in chat stating, "The Wormhole Gaurdian is channeling the black hole's power," and summons a bunch of smaller ships through wormholes. The initial impact often does less damage than grinding into an enemy like an unneutered chihuahua on caffeine. Chainguns with seeking projectiles, bolters that do plasma damage, railguns with super fast fire rates, and tons more. Incubators (Carriers) contain 12 fighters total. Currently you have both individual part health, and total system health (Hull integrity, if you will). Fighter Factories are Factories that can be used to create your own Fighters. Bullet Hell: all Fighters launched from this Station have +10% attack speed. (zoom out to spot them) The beacons are numbered, e. These scripts are loaded by the game and provide functions that will be executed by the game, all during runtime. (e. Go to avorion r/avorion •. Let's say I generate a Laser turret with damage of 5. I have a question about damage types. Salvaging turrets are found often in combat much more often with enemies that are utilizing salvaging lasers. I have a question about damage types. Posted September 7, 2021. On top of that, we added some special, tougher enemies that have increased HP and damage. 0, since fighter range is limited to 3. Seeker missile turrets can get up to 15-20k dps/turret (5or6 gunners). If this doesn't work out, start playing with auto turret weapons. I also see that the hull damage multiplier is 1. It is not the damage boost that matters, it is their ability to quickly track the torpedoes that matters most. You can do okay with hard mounted lasers and turret mounted bullet guns. Teslas, chainguns and salvagers make a great combination for when you really want to get in an enemy's face. I personally dont build my own ships I download from the workshop, thank you all builders who post and let us use your blueprints. J. Due to. Since only a single shot will land before Fidget teleports away, it is. Except for maybe 10 wings of 12x avorion salvage fighters :D. 0 and the shield damage multiplier is 1. After its shield is down, it will begin to summon larger. 0] is the actually number of update. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. Avorion. 4. Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range. They are made of blocks and are capable of moving and flying. This is done with a mining laser. All. 3. Railguns do a ton of alpha-strike damage (though certainly not the highest DPS in the game, due to overheating), are very accurate, are perhaps the longest-range weapon type (though some other types with above-average range can reach further than railguns with below-average range), and railguns don't use energy which is good if your ship design. I am currently writing an update of my Custom Turret Builder mod. 0 and the shield damage multiplier is 1. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just double damage or something else. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. If I look at the weapon attributes, I get damage of 5. Most of the action revolves around where you are, and usually you get attacked the most. Trinium: Lightest material in the entire game with insane adaptability (almost all blocks available) Ogonite: Best Armor (but also 2nd-heaviest after Iron) Avorion: Best block HP (but no armor), only non-Iron material with Inertia Dampener, Hyperspace Core bypasses rifts, highest performance for all tech blocks that scale with material. #8. By moving your cursor over a torpedo and then pressing 1-0 on your keyboard you can quickly load torpedos from storage into launchers #1-10 quickly. Pages in category "Stations" The following 124 pages are in this category, out of 124 total. Each individual hull/armor piece can be destroyed, while the entire shield needs to be depleted before your ship starts taking damage, and shield damage is free to repair. The selected blocks function is meant to be used with the replacement function. r/avorion. Types. The resource type of the turret depends on the position in the galaxy. 9. If you have a big enough ship, Tesla drones work great while you snipe them with rail guns. I typically set them to -20% margins and they get regular sales afterwards in the 30k to 100k range. I am currently writing an update of my Custom Turret Builder mod. 5 km. Without gunners, your machine guns won’t work, without mechanics your ship will slowly take damage, because there’s nobody there to put coal in the engine or whatever. The AI is one of the bosses you will find in Avorion. ago. 4 and shield damage of 5. and then basically chase them down using coaxial weapons on the front. 0 Update !!!!! This mod adds Turbolasers an Ion Cannons from Star Wars to the game. When I select 3 (AM), All ten tubes are immediately loaded with Antimatter torpedoes, until I select another torpedo type. So it deals 1/8th the normal amount of damage if the shields are up. Ore Mine > Crystal Farm > Glass Factory. If you dont have a lot of money to spend for rerolling, 5-10k will also be fine for endgame. 2 items. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. Lastly I build the rest of the ship around it. I have a question about damage types. This will put the ship into autopilot and the autopilot will continue until the command. 0 and the shield damage multiplier is 1. Gets rid of enemy damage type immunities on shields. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. Most of the action revolves around where you are, and usually you get attacked the most. Jack_Miron. It will do 4000 damage. Type of Build: Ship. I've shot plasma and ion torpedoes, which are good. If I look at the weapon attributes, I get damage of 5. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. Doesn't really matter with 2. Officials said multiple vehicles on the ship caught fire around 9:30 p. Have you seen enemies (or other players' ships) with this fancy light-show on board? They have a special upgrade equipped that greatly increases hull strength with just one little draw back: The damage taken by weapons of a certain damage type is also increased! Check out the Hull Polarizer upgrade in Avorion and decide - is it worth the risk?Currently you have both individual part health, and total system health (Hull integrity, if you will). gif:. com]) Blocks inside integrity fields can now take 20 times as much damage before they explode. English: The Corvette Tellus is a tradiotnal starter ship. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just. Class: Interceptor. They are attached to ships and stations and have a number of weapons attached to them. Avorion - Update 0. . This file is normally found in the folders /galaxies/avorion_galaxy. So get higher tiered salvagers for speed, and higher effiency salvagers to gain more material. turretgenerator. g. Let's say I generate a Laser turret with damage of 5. 4. The difference between with/without is huge once they level up. And it is NO. As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you. 0 for me. Xmin-Xmax possible damage range. 0 and the shield damage multiplier is 1. Cannon weapon type is renamed into Artillery. Description. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. If you want exactness, plasmatic lightning is very effective as a shield dropper. Casino. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons. The official script types of stations at the time of writing are: Biotope. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. But I. I took down it's shields, but once I did that it was immune to all damage. I will have to check more into that thread. Each section below describes a different type of subsystem (therefore not interchangable in Research Stations). As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. But I. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. Very bad accuracy. loabearwolf May 13, 2020 @ 6:55pm. (So what I'm seeing there for dps appears to be accurate. A very easy fix is to hold shift at that moment, change the auto turrets to only attack your target and then make sure you don't target the mother ship. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. The number of blocks that lets you damage is likely what inspires the flavor text. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. ago. Ok SO here is the question. Automated. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. Instead, you only need to use a turret of the corresponding type of fighter you want to create. 4 and shield damage of 5. NOTE: The server. E. Let's say I generate a Laser turret with damage of 5. When you claim an asteroid you can turn it into a certain time, like a coal mine or something. Perma death on insane. I am currently writing an update of my Custom Turret Builder mod. typically use Anti-Matter torps as they require no speed up time and damage both shields. Into the rift captains covered in a future video covering the DLC. 0 and the shield damage multiplier is 1. IGFs spread the damage a part takes over other components of the ship, up to 10x of the part's health. Added a new sector type with many containers and asteroids . I'm doing a bounty and the enemy ship i'm fighting says immune. 422. Combats pretty basic, the only real issue are enemies resistant to your damage type. If I look at the weapon attributes, I get damage of 5. Turret factories randomly produce turrets with random traits such as Burst. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Blocks are what all structures in Avorion are built from. Boss fight- clear adds/other objective then fight/damage boss. But that also means each of your sides is as thick as your whole ship!Hull repair turrets currently do not work, or they do not work as you'd expect. Damage Type: Physical Notable Special(s): Seeker Shots Sell Value: $2,773,632 Note: I have many turrets that do way more DPS/Damage but the convenience factor of a super long range seeker-shot launcher that does respectable damage can't be overstated. 0 and the shield damage multiplier is 1. Edited January 5, 2021 by TenguKnight More sectors. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. I've not been successful with this so far. 2 firerate and it deals damage every time I hit the center of mass, but does no damage for about 80% of glancing hits (the explosion visual appears on the side of the target, no damage numbers come up). 3) Use Research stations. Totale firepower of my ship is classsed as 90k omicron. While generally similar to conventional Hull blocks, Armor adds 6. And then different types of weapons have different effectiveness against each. 4 Trinium 3. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of fighters. . Any other asteroid is either empty or is mineable by itself, you can't interact with them. Lets say you have 2 turrets (any) 1 is Naonite and the other one is Avorion. I am currently writing an update of my Custom Turret Builder mod. The destroyed part might break off and form a wreckage. Boxelware Team. You also don't want to build a station until you get around the Trinium and Xanthion bands. Blow it up, salvage it, and you'll get ~500 - 2000 data. Adds ten new types of torpedoes to equipment docks for purchase. Avorion is a very slow and methodical game (unless you jump too deep too early, then it gets pretty eventful). Even exceptionally large and durable ships crafted from Avorion are unlikely to survive more than a few seconds of conventional damage; pre-barrier ships will be destroyed. (e. Note: this article is under construction and the information may be incomplete. then as they fall down the side of the ship, as i pass, i time my shot and fire 5 torpedoes directly into them at point blank. Avorion's the most powerful. 4. Being exceptionally. 1 on the Avorion-Forum. As a rule of thumb their effective range is around a 3rd of the stated distance while still getting top damage. Mines are special stations that are founded from a claimed asteroid. At a certain point, they exceed the old amount. 3) Use Research stations. Rich stone, armor, armor reinforcement as ultra thin layer. This module removes the requirements for pilots, gunners and miners. I have a question about damage types. Other weapons, like Chain Guns, have a chance of getting a specialized damage type. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. Then within each teir split it again into rarity teirs. This mod adds basic commands (attack, repair, mine, salvage, dock all) to the Carrier Commander mod. Below is a list of every foundable mine. While the initial cost of captains is relatively high for new players (over one hundred thousand credits), a captain can be used to generate. There are 3 types, armed, unarmed, and all. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. Mod: CivilShipCapture. Coaxial Lightning (exotic Xanion) Tech: 52 DPS: 17,567. In such a case, you make selections then change those to a new type. Ore Mines are the best as they allow. Especially major damage. Bonus damage to hull or shield etc. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. Many people are apt to actually wonder if they're missing a special weapon or system upgrade or other special type of thing that needs to be done first and just simply bug out. Damage type physical / antimatter / plasma / electricity. and a few reds. At close range is Laser very good to. There was a infotable (ingame?) where the. - Revisit the turrets that have remained and make a second pass with (T). And "blockPenetration" unit is in blocks, not in distance. NOTE: The server. But I. The chart typically includes a legend that describes the various types of hazardous materials and the criteria used to classify them. 158m hull and 98m shield seem to be maximum, with. The [V. And the railguns? well they snipes from far away and hit like a freight train going downthe everest without breaks. Jack_Miron. 4. The same applies to things like poison, shocked, stunned, burned, etc. Initially it was cutting specific damage types by 95%, later on it was total immunity. 4, hull damage of 5. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. Resistance Ships Yes, Immune No. Sometimes they have a parameter “Ionized projectiles”, thanks to which they, with a certain chance, can hit targets under the shield. 0. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. 5 Fire Rate: 0. I think there is a solution (or the seed of one) to this problem. 4 and shield damage of 5. Ahem. The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size.